Rules for Miniature Golf

Family: Golf
Categories: Rewarding, Short
Variants: Golf
Also Known As:  

An unusual scoring system, where lower scores are better than higher ones, gives Golf and this close variation their names. Miniature Golf is a much quicker and easier to win variant of Golf.


Lay out seven tableaus fanned down, each with four face-up cards. Above them place a single face-up card to start the wastepile, which will fan right during the game. Keep the rest of the deck in your hand.


Top cards of tableaus are available for moving to the wastepile, building up or down by rank. Building is not circular, and furthermore nothing may be built on a King. Cards are never moved among the tableaus.


Deal by playing a single card from your hand onto the wastepile whenever you want.


The goal is to move as many cards as possible from the tableau into the wastepile.

As in Golf, you can “play for par.” Count each game as a “hole,” and the number of cards left in the tableau at the end as the number of “strokes” you took to play the hole. Because this variant is much easier, we suggest playing for par 2 instead of Golf’s par 4, so par for nine holes is 18. Solitaire Till Dawn will show your statistics as your average score, so you can compare against par: an accumulated score of 2.0 or less means you’ve made or beaten par.


Aces can only be discarded onto twos. Before you start play, count how many Aces and how many twos are in the layout, and plan ahead. You want to have the Aces available when the twos are, and you want to have enough twos for all your Aces-don’t waste them by discarding too many threes onto the twos.

Jacks, Queens, and Kings are the same as Aces and twos, only worse because you can’t discard anything onto a King. So Kings can only be discarded onto Queens, and Queens can only be discarded onto Jacks. You must manage these cards carefully.

In all solitaires, it is important to expose new cards. In Golf, concentrate especially on uncovering Aces and twos, and Jacks, Queens, and Kings. It’s harder to move these cards, so make sure they’re ready to move when opportunity knocks.

Discard from longer piles first. An empty pile is useless, so don’t discard the last card from a pile until you have to.

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