Rules for Grandma's Game
Brought to you by Semicolon Software, makers of Solitaire Till Dawn.
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Creating the Layout
Shuffle two decks together. Creating the layout is an integral part of the game, so you begin with the shuffled double deck in your hand and a blank table.
There are 13 tableau piles in three rows of 5, 5, and 3. The tableaus are referred to by the ranks of cards: the first tableau is the "Ace" pile, the second is the "2" pile, and so on up to the 13th which is the "King" pile. There are also eight foundation piles.
To create the layout, start dealing cards from the hand, face up and one at a time, onto the tableau piles. Deal one card onto the Ace pile, then one onto the 2 pile, and so on in order to the King pile. Then start over on the Ace pile again and continue until all cards have been dealt. The tableaus are kept squared so that you can see only the topmost card of each pile; however, if you have a good memory, you can watch the cards as they are laid out and remember where some of them are hidden.
As you deal onto the tableaus, you will occasionally also deal a card face-down onto a separate pile called the stock. Do this whenever a card dealt to a tableau meets one of these three conditions: (1) the card is a King; (2) the card is dealt onto a pile at the end of a row (that is, is dealt onto the 5 pile, the 10 pile, or the King pile); (3) the card's rank matches that of the pile it is dealt to, as when you deal a 4 onto the 4 pile.
Here's an example. Suppose you start with all 104 cards in your hand, and all piles empty. Turn up the first card; it is a 3. You place it face up on the Ace pile. Turn up the second card; it is a Jack. You place it face up on the 2 pile. The next card is another 3; you place it face up on the 3 pile. Its rank matches its pile's rank, so you deal the next card face down onto the stock. Turn up the next card (the fifth you have dealt); it is a 9 and you place it face up on the 4 pile. Turn up the next card; it is a 5. Place it face up on the 5 pile. Because it was placed on a pile at the end of a row, you deal the next card face down onto the stock. And because the 5's rank matches its pile's rank, you deal another card face down onto the stock. After dealing those two cards onto the stock, you turn the next card face up and place it on the 6 pile. The card is a King, so again you deal a card face down onto the stock, and so on. If you ever happen to deal a King onto the King pile, you would deal three cards face down onto the stock: one for the King, one for the end of the row, and one for the match of ranks.
When the dealing is done, the stock will have some number of cards in it that is usually between the low twenties and the low thirties. The rest of the cards will be in the tableau piles, each of which will usually contain five or six cards. Now you can begin to actually play the game.
Playing the Game
Top cards of tableaus and foundations are available for building onto the foundations. Of the eight foundations, four (one for each suit) should start with an Ace and build up in suit to the King; the other four should start with a King and build down in suit to the Ace.
When you are out of moves, deal one card from the stock face-up onto the tableau pile that matches its rank: for example, if you deal a 3 you would place it on top of the 3 pile. Immediately pick up the entire pile you dealt to, and move it to a special place called the workspace. Fan the workspace cards so that you can see them all. (Only one tableau's cards can be in the workspace at a time. Before each deal, if there are any cards already in the workspace, you should first square them up and return them to the tableau pile that they came from.)
All of the cards in the workspace are available for moving onto foundations, along with (as usual) the top cards of tableaus. You are also allowed to change the order of the cards in the workspace. This is the critical part of the game: you must try to predict which cards you will need soon and which you won't, and move them to the top or bottom of the fan so that afterward, when they're back in their tableau pile, you can pick them off in the best order. (A variant of the game does not allow the workspace cards to be reordered. This allows less scope for thought and makes the game much harder to win, but you may wish to play this way when you don't feel like working so hard. Solitaire Till Dawn always allows you to reorder the cards in the workspace; to play the variant, just refrain from doing any reordering.)
Since there are two foundation piles for each suit, one building up and one down, there comes a time when they "meet in the middle." For example, the Hearts tableau that builds up may be showing the 7, while the one that builds down is showing the 8. When this happens, you may transfer cards back and forth between the two foundations. By moving the 8, 9, 10 from the building-down pile onto the building-up pile, you would then be able to move the J from a tableau onto the building-up foundation. It's a useful technique, and you should watch for opportunities to use it.
Because the game uses two decks, sometimes you will have a choice of cards to move to a particular foundation -- for example, you may have two tableaus each showing a 10 that could be played onto the 9 on the foundation. Our family rules allow you to peek under each of the 10's to see the card beneath, in case that will help you decide which to move.
The goal is to move all cards to the foundations.
Return to Winning at Grandma's Game
Copyright 1996 by Semicolon Software. All rights reserved.
Last modified Thursday, August 1, 1996 rick@kagi.com