Rules for Flower Garden
Family: Flower Garden
Categories: Unusual
Variants:
Also Known As: Bouquet, Garden, The Garden
This interesting game features a reserve of sixteen cards called the bouquet,
from which any card can be plucked and moved to adorn the garden (the tableaus),
or sent to the foundations.
Flower Garden varies in difficulty, with some games unwinding easily to a win
while others may require considerable ingenuity to win.
A determined and skilled player can win more than one third of all games.
Layout
Begin by laying out six tableaus of six cards each, face-up and fanned down.
The remaining 16 cards are fanned horizontally; this is the bouquet.
The four foundations start the game empty.
Play
Top cards of tableaus are available for play on the foundations,
which build up in suit from the Ace.
Tableaus build down regardless of color or suit.
Empty tableaus may be filled with any available card.
The cards in the bouquet are all available for play on tableaus or foundations:
any one of them can be removed at any time.
Goal
The goal is to move all the cards onto the foundations.
Tips
Empty piles are crucial for moving cards within the tableau,
because you can put any card into an empty tableau pile.
Bring down cards from the bouquet to help you clear a tableau pile
by moving its cards to other tableaus.
Then use the empty pile to help you reorganize your tableaus
and reach cards that can go to the foundations.
Be especially aware of Kings,
because they can’t move anywhere except to
an empty tableau, or (usually at the end of the game) to the foundations.
You’ll need empty piles to move Kings and reach the cards that were
under the Kings.
Cards in the bouquet that can go straight to the foundations
can be moved immediately.
Copyright 2002-2004
by Semicolon Software.
All international rights reserved.