Rules for Will o' the Wisp
Family: Spider
Categories: Thinker's
Variants: Spider, Spiderette
Also Known As:
Will o’ the Wisp (like Spiderette) is a miniature version of the popular Spider,
and is much easier to win than either Spider or Spiderette.
This variant was invented by Albert H. Morehead and Geoffrey Mott-Smith,
the authors of the excellent and comprehensive The Complete Book of Solitaire and Patience Games.
Layout
Will o’ the Wisp uses seven tableau piles and the hand, and
nothing else. (Solitaire Till Dawn also offers four wastepiles to
hold the King-to-Ace builds which the rules allow you to discard;
but normally you’d just scoop up these builds and set them aside.)
Shuffle the deck, and lay out three cards in each of the seven tableaus.
The tableaus are fanned down, with all cards face
down except the topmost in each pile. Keep the remaining 31 cards in your
hand.
Play
Tableaus build down, without regard for color or suit. The topmost card
of each tableau is available; in addition, full or partial builds in suit are also
available. (Although you do not have to build in suit, there is an advantage
in doing so because in-suit builds can be moved while mixed-suit builds
cannot.)
Empty spaces may be filled with any available card or build. Note
however that Kings can only be played into empty spaces because there’s no
higher rank to build them on.
Dealing
You may deal any time you wish, provided that no tableaus are empty.
To deal, turn up seven cards from the hand and put one onto each tableau
regardless of rank or suit. The final deal will have only three cards, which go
on the first three tableau piles. Usually you’ll deal when you’ve run out of
other moves.
Goal
Completed King-to-Ace builds in suit may be discarded. You are not
required to discard such builds, and there may be an advantage to leaving
them in the tableau for a time to help in untangling other tableau piles. When
all cards have been discarded, the game is won.
Tips
Build in suit whenever possible. Uncover the face down cards.
Empty piles are precious. The more empty piles you can create and keep, the
better. Build on higher-ranked cards before lower ones. One or two long,
tangled piles are okay if they help you empty out other piles.
Copyright 2002-2004
by Semicolon Software.
All international rights reserved.